cozmo.util
Utility classes and functions.
Functions
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This function converts an angle in the z axis (Euler angle z component) to a quaternion. |
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Returns an |
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Returns an |
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Returns an |
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Returns a |
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Returns a |
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Returns an |
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Returns a |
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Returns a class:Rotation instance set by an angle in the z axis |
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Returns an |
Classes
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Represents an angle. |
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Represents a distance. |
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Defines a bounding box within an image frame. |
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A 4x4 Matrix for representing the rotation and/or position of an object in the world. |
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Represents where an object is in the world. |
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Represents the position of an object in the world. |
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Represents the rotation of an object in the world. |
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An alias for |
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Represents a speed. |
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Utility class to keep track of a timeout condition. |
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Represents a 2D Vector (type/units aren't specified) |
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Represents a 3D Vector (type/units aren't specified) |